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Devlog
Godot 0.1
October 05, 2023
by
Gira
-Added way more space -fixed many bugs -removed web version bc I'm lazy...
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Godot version
October 05, 2023
by
Gira
Rebuilding the game from the ground up with godot. Looking for feedback on the movement and controls...
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NEW MASSIVE UPDATE
November 19, 2022
by
Gira
1
-New Miniboss -New Items -Revamped Menu -Revamped Vfx -Overhauled Inventory -Bug Fixes -More Cool Shit I'm so excited to finally be able to release this...
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Small update-
September 14, 2022
by
Gira
1
Minor bug fix, overhauled the dash system...
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Checkpoint system!!
September 13, 2022
by
Gira
1
-Added a checkpoint system, accompanied by a "checkpoint saved" text on the bottom right. -minor bug fixes -added screen 4 which is actually just a reskin of screen 3...
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New screen and Death anim!
August 09, 2022
by
Gira
1
Added a new screen, removed the old placeholder enemy (actually, my sister thought it was cute and guilted me into not deleting it so I've just removed all of it's code). new screen has spikes on the...
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Texturing
July 27, 2022
by
Gira
Just textured the stages! This is still very early on, so expect bugs. a few known bugs- -collision hitboxes are generally inconsistent -vine isn't textured -"green seed" lingers for a few moments whe...
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Vines & Slashes
July 23, 2022
by
Gira
Just a few things, but decently game-changing -added slash attack (c) -added gimmick/use seed (z) -fixed a few bugs -added working vine on scene2...
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Added dash
July 23, 2022
by
Gira
1
Added the "dash" functionality, used by pressing "x" while holding a direction on the arrow keys...
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